Round, Teams, and Win System for Roblox
Generate a robust round system for competitive, cooperative, or survival Roblox experiences. The result prioritizes server-side logic, predictable state transitions, and validation to prevent the client from controlling time, score, winner, or rewards.
The prompt guides the AI to adapt the code to the real hierarchy of your project: objects in the Explorer, Teams, SpawnLocations, RemoteEvents, and specific win rules. It is ideal for developers who need a ready-to-paste base for ServerScriptService, with comments, edge-case handling, and practical testing instructions.
The system can support intermission, minimum players, balanced distribution of participants across teams, countdowns, detection of alive players, victory by elimination or time limit, round cleanup, and automatic preparation for the next match.
Act as a senior Roblox developer specialized in Luau, client-server architecture, and authoritative multiplayer systems. Create a complete server Script for a round system with intermission, teams, timer, and victory condition, strictly adapted to the context of my game below.